just another web log

19 Aug 2019:
password fields unbound by jquery 3
Had a fun day with a company with lots of automated processes that should have worked, but didn't.

Then had to brave all the support options that were setup for the sole purpose of telling users how to use the automated systems and had no way of reporting or dealing with any actual issues.

Fast forward a few hours and I had a new account and password reset link.

"Enter your new password"

/me opens up password manager and generates a long and random password.

/me copies new password and switches back to web form.

/me tries to paste the new long and random password into the form ... nothing happens, try a few times, including from other places.

It is blocking me pasting my long and random password.

/me is not happy.

But a quick look in the source and it is clear a jQuery event handler is blocking the paste event.


/me pastes in long and random password, looking very smug.

It seems to be a common thing for big companies to either disallow or ignore long passwords or pull this kind of stunt which serves no purpose other than to restrict the use a password managers and difficult to guess passwords.
17 Aug 2019:
shark attack sonar sighted
lots going on slowing shark development, but finally an update.

I have completed a basic sonar with blip and the shark models.

You can see them on github

The Sonar works with some interesting gradient tricks and a Clip Path. The green circles are actually a repeating gradient with tight Stops. This took sometime to get working due to all the centers, offsets and rotations.

The Sharks did not have tails in the original, but I could not help myself. In fact, the biggest problem was stopping myself from making them more realistic. They will only every appear long enough to grab a tile.
The jaw-less shark is there to have the tile show as in the mouth.
I also set the eyes to white for the attack.

Now I need to just get on with the game. I was debating trying to get all the auto scaling working first, but that is a pain I will leave until the end or until it becomes an issue.
02 Aug 2019:
inkscape mouse scrolls the shark with no snapping
In shark news ... OK Inkscape news ...

I was hitting a few interface issues, nothing major, just a pain. So I stopped and fixed those rather than creating my shark.

No. 1 Mouse Wheel not zooming (scrolls the canvas up and down)

I believe this stems from Inkscape having such a long heritage, when wheeled mice were not that common? (quick bit of Googling shows this as false, but I remember the days).
There are number of ways of zooming and handling the canvas scroll, but all I want is to zoom in and out using the mouse wheel.

The fix is to find the secret setting.
Edit/Preferences/Behaviour/Scrolling/[X] Mouse wheel zooms by default

Inkscape preferences menu
Inkscape mouse wheel scrolling preferences

No. 2 Control Nodes auto snapping when near Nodes

Seems to be a useful setting, just wish it was not on by default.

Inkscape uncollapsed Nodes
Inkscape collapsed Nodes

Click the Snapping icon in the top right toolbar to disable All snapping or try toggling the snapping options individually.

Inkscape snapping toolbar enabled and disabled

I only resorted to this when none of the Node type seemed to revert the snap, but now I can undo it with the Smooth icon every time?!

Inkscape node smooth icon

maybe now I can do some shark-ing
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