I lied, the twitter talk was back in March, the April talk was me doing a
blender demo.
This was not a "follow these steps and you will create RESULT" but instead a "Blender is capable of RESULT in a very sort a mount of time".
I was going for just 5mins per demo and made that no problem.
Demo one: Fuzzy Bee
Create a Pixar-realistic (i.e. not photo realistic but highly pleasing to the eye) bumble bee. (recipes below)
Demo two: Jelly Hair
Create a graceful bobbing jellyfish with realistic tentacles.
David then showed a quick
blender physics demo-ing a bowling ball hitting 9 pins.
RECIPES
Demo one: Fuzzy Bee
Add sphere
Scale along single axis to get bee body shape and subdivide a few times.
Create material and set VCol paint.
Using Vertex Paint mode paint yellow and black stripes.
Add a new Partical Emitter as Hair, Emit from Verts.
Amount 20000, small random and Render Emitter, Normal 0.05.
(also added an extra light)
Found some time to add two wings from shaped beveled beizer curves.
Render to follow in later post.
Demo two: Jelly Hair
Add sphere and chop in half
set vertex group
Partical Emitter as Hair, Emit from Verts, Vertex Group set from above step.
Amount 16 to match number of vertexs in group.
Steps 8 to allow combing.
Combed all down, added key frames and physics on the hair.
Everything bobbed along very realistically.